Tuesday, March 27, 2012

Water reflection and presentation

Hai !
Today XT95 and me presented NanoVoxel in our university and I think it was appreciated. :)
Then we did a little slideshow (in French) that you can download here : slideshow.
Also, to surprise the audience, we added the water reflection !

Let's see this ! :p


Friday, February 24, 2012

Sky, trees and sun :)

Hey !
I just added basic trees (they look like those of Minecraft) and lot of "non-visible" things. Then, XT95 created the sky and said "let there be light" and there was light and trees :p




























Okay, maybe too much pics. But it was a good intention. ;)

If you have any question/suggestion : contact or comment !

Sunday, February 5, 2012

Stone added !

Well, I just added the Stone material, and it looks pretty cool. :D
So, now the game has 5 materials ! (Air, Dirt, Stone, Sand and Water)
Actually, I'm working on L-Systems to add nice trees. :p











Friday, February 3, 2012

First render

Hello world !
I'm doing a 3D Voxel game ! (like Minecraft or Cube World)
It will probably be an exploration RPG (very different of Cube Wolrd).
Terrain is pseudo-randomly generated by a Plasma-Perlin-Noise algorithm in 3D ! (it means that terrain is infinite in length, width and height !)
I'm doing this with XT95 (very cool guy).

So, let's see these first renders !






I'll inform you. ;)