I'm doing a 3D Voxel game ! (like Minecraft or Cube World)
It will probably be an exploration RPG (very different of Cube Wolrd).
Terrain is pseudo-randomly generated by a Plasma-Perlin-Noise algorithm in 3D ! (it means that terrain is infinite in length, width and height !)
I'm doing this with XT95 (very cool guy).
So, let's see these first renders !
I'll inform you. ;)
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